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Autodesk maya 2014 review
Autodesk maya 2014 review




  1. AUTODESK MAYA 2014 REVIEW UPDATE
  2. AUTODESK MAYA 2014 REVIEW SOFTWARE

If you use Substance Painter or Designer, and you perform your rendering in Maya, this should be very useful for you. Maya 2020 also includes the Substance 2.0 plug-in. The shader seems to be pretty open to create any kind of material, as it has a wide variety of inputs depending on your needs. If you are familiar with PBR, then you know these shaders are pretty much meant to be used to replicate any kind of material in the real world. When it comes to rendering, Maya 2020 includes a new Standard Surface shader. It is worth to explore this one a little bit more. I'm thinking you can even use it as a “bridge” deformer to drive deformation of a geometry based on the deformation of another geometry. This is similar to the Wrap Deformer, because you use a geometry to drive the deformation of another geometry, and it can be very useful in some situations.

AUTODESK MAYA 2014 REVIEW SOFTWARE

The software also includes a Proximity Wrap Deformer. This feature can be very useful in some situations (especially when you need to retopologize a mechanical piece), but, for organic figures, I think it's still better to retopologize by hand.

autodesk maya 2014 review

Maya 2020 includes menu access to these commands from a menu.

AUTODESK MAYA 2014 REVIEW UPDATE

The 2020.1 update brings better management of the bookmarks and also the ability to navigate through them.Ī while ago I wrote about Remesh and Retopologize commands in Maya. As you update the animation, you can edit or remove the bookmarks as needed. For example, imagine you are working on a “character gets punched” animation, and you want to identify the part of the animation where your character recovers, you can use a bookmark for it. You can use these to “mark” specific parts of the timeline for easier identification. You can learn more about Bifrost in this video: Īnother really nice feature, for those interested in animation, is the Time Slider Bookmarks. Now, if Autodesk brought something like Face Robot into Maya, I'd be happy. Some people are comparing it to Softimage ICE, although internally it is not the same as ICE (meaning that Autodesk didn't just “port ICE to Maya”). Bifrost is a node-based environment used to create effects and custom behaviors. Maya 2020 can auto-snap keyframes to whole frames, preventing this issue.Īnother thing that has made it to Maya is Bifrost. That causes some keyframes to fall on non-whole frames (for example frame 25.57). When you are animating, you find yourself moving keys around, or even scaling groups of keys to retime portions of your animation. While playing back at 200fps feels cool, it doesn't really help when you are working at 24 or 30 fps depending on what your target medium is. When you use this, I'd advice you to set your Playback Speed to “Real-time” so you can see the animation at real speed.

autodesk maya 2014 review

For example, you can see this animation with rigid bodies and nCloth playing at around 200fps when Cached Playback is on, compared to the 5fps when it's off. The feature has now implemented caching dynamics playback, allowing you to play animations with dynamics a lot faster.






Autodesk maya 2014 review